package ro.flashbite.game_engine.consts
{
	import ro.flashbite.errors.DontInstanciateError;

	/**
	 * Defines all types if menu's that application can have
	 * 
	 * v 1.0
	 *  
	 * @author Adrian Barbu
	 */
	public final class MenuTypes
	{
		public function MenuTypes() { throw new DontInstanciateError(); }
		
		
		public static const MAIN_MENU			:	uint = 0;
		public static const SUB_MENU			:	uint = 1;
		public static const PAUSE_MENU			:	uint = 2;
		public static const COMPLETE_LEVEL_MENU	:	uint = 3;
		public static const COMPLETE_GAME_MENU	:	uint = 4;
		public static const GAME_OVER_MENU		:	uint = 5;
	}
}